How to Play
You are the Team Manager for a major Motocross Corporation. Your job is to put together the best Moto Team possible with a $120 Million Salary Cap. You can cut, drop and trade riders, you just cannot go over the $120 Million Salary Cap.
After you have registered your Team you are allotted your $120 million Salary Cap. You can fill up to 8 spots on your Team Roster using your $120 million Cap.
Values
Each Rider’s price for the Season start is based upon the inverse ratio of their Ranking. For example, the 1st Rank (currently Ryan Dungey) is valued at $30 million, the 2nd Rank (currently Kevin Windham) is valued at $29 million. The value continues to go down as you go down the Rankings until you get down to the 30th Rank valued at $1 million.
As the year goes on, Rider’s Ranks and therefore Values will change. Rider’s Values will be based on a combination of the 2011 Season final ranking and the 2012 results. For example, for Event 2, the Values will be based on the combination of the 2011 Season final ranking and the results of Event 1. For Event 3, it will be a combination of the 2011 Season final rankings and the results of Events 2 and 3.
The original price that you pick up a Rider at is the amount that counts against your Salary Cap. For example, let’s say you picked up Jarred Browne for your team for Event 1. He currently sits in the 22nd Rank position and is Valued at $9 million. By the 3rd event he has moved up to the 6th Rank and is now valued at $25 million. By holding on to Browne, he still only counts as $9 million against your Salary Cap, but someone picking him up for the 3rd event would have to pay $25 million.
If you trade a Team Member, you have to buy them back at their “current” Value (Price).
Save Team Button
Once you have drafted your team make sure to click the Save Team Button.
Revert Team Button
If you have made some trades and are not satisfied with your new team you may use the Revert Team Button to automatically change your Team back to your original Team (your last Saved Team).
Trading
Trading is locked during events. You will be able to draft and trade in between events.
Scoring
Each Rider's score will be based on the inverse ratio of their placing for Heats 1 & 2 and the Main. For example, the Rider coming in 1st in Heat 1 will earn 20 points and the Rider coming in 20th will earn 1 point. The same will apply for Heat 2 and the Main Event. LCQ will not count toward FASL Scores
Points - Heat 1 / Heat 2 / Main Event
1st – 20 points
2nd – 19 points
3rd – 18 points
4th – 17 points
5th – 16 points
6th - 15 points
7th – 14 points
8th – 13 points
9th – 12 points
10th – 11 points
11th – 10 points
12th - 9 points
13th - 8 points
14th - 7 points
15th - 6 points
16th - 5 points
17th - 4 points
18th - 3 points
19th - 2 points
20th - 1 point
Winning
The team with the most overall points for the Season is deemed the winner. The best 11 scores out of 17 events will count. Should an Event or Events get canceled, we will throw away the 6 lowest scores. In the case of ties, cash prizes will be added together and divided evenly among those who have tied.
Please see complete Rules page for detailed payout info.